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Implemented a unique audio system for the game “Die By The Blade” using Fmod and Unreal Engine 4, showcasing my ability to quickly learn and adapt to new technologies.
Successfully worked in an agile development environment, collaborating with the team to deliver high-quality features on time.
Demonstrated my problem-solving skills by efficiently fixing bugs identified by the QA team, contributing to a smoother and more polished gaming experience.
Presented the game during the prestigious Reboot Develop Blue B2B conference in Dubrovnik, gaining exposure and recognition within the gaming industry.
Leveraged the opportunity to acquire a diverse range of skills and knowledge, further enhancing my professional expertise.
Showcased a strong commitment to personal growth and continuous learning throughout the development process.
Proved my ability to thrive in a challenging and dynamic environment by successfully taking on a project with no prior experience in Fmod or Unreal Engine 4.
Contributed to the overall success of the game by delivering a unique and immersive audio experience for players.
Demonstrated my adaptability and willingness to take on new challenges, reinforcing my versatility as a developer.
Helped create an engaging and memorable gaming experience for players of “Die By The Blade” through my innovative audio implementation.
Thrived in a fast-paced and demanding development environment, showcasing exceptional resilience and the ability to perform under pressure, ensuring timely delivery of high-quality work.