• Implemented a unique audio system for the game “Die By The Blade” using Fmod and Unreal Engine 4, showcasing my ability to quickly learn and adapt to new technologies.
  • Successfully worked in an agile development environment, collaborating with the team to deliver high-quality features on time.
  • Demonstrated my problem-solving skills by efficiently fixing bugs identified by the QA team, contributing to a smoother and more polished gaming experience.
  • Presented the game during the prestigious Reboot Develop Blue B2B conference in Dubrovnik, gaining exposure and recognition within the gaming industry.
  • Leveraged the opportunity to acquire a diverse range of skills and knowledge, further enhancing my professional expertise.
  • Showcased a strong commitment to personal growth and continuous learning throughout the development process.
  • Proved my ability to thrive in a challenging and dynamic environment by successfully taking on a project with no prior experience in Fmod or Unreal Engine 4.
  • Contributed to the overall success of the game by delivering a unique and immersive audio experience for players.
  • Demonstrated my adaptability and willingness to take on new challenges, reinforcing my versatility as a developer.
  • Helped create an engaging and memorable gaming experience for players of “Die By The Blade” through my innovative audio implementation.
  • Thrived in a fast-paced and demanding development environment, showcasing exceptional resilience and the ability to perform under pressure, ensuring timely delivery of high-quality work.